![]() Tectonic features shown include subduction zones, island arcs, mid-ocean ridges and accreting terranes. The maps show the varied landscapes of the ancient Earth through hundreds of millions of years of geologic time including distribution of ancient shallow seas, deep ocean basins, mountain ranges, coastal plains, and continental interiors. This map has become increasingly scarce on the market.Deep Time Maps™ provides paleogeographic maps of the ancient world. It was printed to accompany A Campaign and Adventure Guidebook for Middle-earth in 1982. Publication History and CensusThere are at least two editions of this map, this being the first. Then my main goal was to create names that were evocative, wild, and dissimilar from the sorts of names that you might find in common fantasy.Fenlon's hundreds of place names are apparent throughout this map and thus largely consistent with what we might have expected from Tolkien. The only issue I was dealing with there was that of Mannish (or Hildo) versus Elvish groups, assuming that the place names in most areas would have some sort of Hildo origin, and the names in the old Elvish areas might still reflect some connection with the Quendi. Then I had to twist it a little bit, given the fact that I was trying to apply it to a globe instead of a flat earth map.Pete goes on, later in the interview, to extrapolate on his invented place names, I have to confess that was really a matter of simply taking what limited knowledge we have of these regions, and applying it in a broad stroke theme. These things are highly interrelated and, in a sense, I tried to apply all that knowledge as best as I could. I am a generalist in the strongest sense of the word. So, reconciling all three of those, I came up with the published interpretation, which is based on a reasonably good grounding in geology, weather, and the like. I think I went through about three of them before I was able to reconcile the rough shape with what I understood to be the migration and weather patterns, extrapolated distances, and the like. Using it as a rough outline, taking into account and weighing the similarities versus the differences with our own world, I started to work on my own rough outline. Fenlon replies, I had access to a photocopy of a sketch map from a guy from Oxford that later appeared in The Shaping of Middle-earth that was a pretty important thing to have. Fenlon Describes the Making of this MapIn Mapping Middle-Earth: An Interview with Pete Fenlon, published in the January 1996 Issue 12 of the Middle-Earth fanzine Other Hands, Chris Seeman questions Felon on the making of this map and his sources (pages 37 - 40). Although the map has no scale, we extrapolated a scale of 1:19000000 based on Tolkien's statement that Mirkwood was 300 miles wide. Nonetheless, this map proved popular in the 1980s and was distributed to complement Iron Crown Enterprises successful LOTR-based role-playing game series. Although Tolkien's Legendarium does in fact give some hints regarding the lands and topography to the east of Mordor and Rhûn, much of the cartography here seems to have been imagined by Fenlon. Cartographically, Endor roughly mirrors Europe (Westlands), Africa (Haradwraith), and Asia (east of Rhûn). Unlike the maps published in Tolkien's famous books, the present map extends south and west to embrace the entire continent of Endor. The cartography for these areas, from Forodwaith to Umbar and from the western ocean (Belegaer) to the Sea of Rhûn, is drawn directly from the iconic map that accompanied the The Lord of the Rings. Fans of Tolkien will be quick to recognize the northeastern part of the map, generally known as the Westlands, encompassing the main theater of both the Hobbit and The Lord of the Rings. Tolkien's fantasy world 'Middle-Earth' by Peter C. Minnesota - North Dakota - South Dakota.Massachusetts - Connecticut - Rhode Island.
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